THE BASICS OF PLAYWRITING
The guidelines for entering this competition are explained
in the separate Young Playwrights Award Guidelines handout. These include deadline
dates, the way to type and present your script, and how the plays will be judged.
You should review that handout for that information, or have your teacher explain
it to you.
This handout is intended to give you an overview of the basic
principles of writing a play for the live theater. As it says in the guidelines,
your play will be judged for originality, creativity and content, but judges
will also be looking at form and structure, in other words, how well you have
put your play together and how clearly you told the story in theater "language."
So you should read this handout carefully, understand and learn these few simple
"rules," and write your play following these basics as much as possible.
By using the information given here, your play will be more interesting and
appealing, giving it a better chance of placing high in the competition.
If you have questions about the information presented here,
ask your teacher or email GIAHA at info@goldenislesarts.org.
This is NOT a movie!
Before we talk about how to write a play, this is the most important rule you
should keep in mind. Most of us today have seen far more movies and TV shows
than live theater. Therefore, you might try to present your story the way movies
and TV shows are presented. But you must remember, the language and structure
of film is much different in many ways from plays.
When you are working on your script, always keep in mind how it will look on
stage and what is possible for live theater. Of course, you don’t want
to limit your imagination, and there are many creative ways of presenting all
sorts of stories on stage. But unless you know that your play will be produced
on a huge Broadway stage with a big budget, you should keep it simple. Think
of what you could produce live at your own school and not what you would see
on screen.
- Never use terms like cut to, fade, dissolve,
or close-up. These are terms used for movie scripts and do not apply
to a live stage production.
Example: in a movie you can do a close-up
on one person so that the audience
sees only one person and not the others in a scene. On stage, you cannot isolate
only one character; the audience will always see everyone and everything on
stage.
- Keep your settings simple. Don’t go from a scene
in a kitchen to another in a mall to another at the top of the Eiffel Tower.
Remember that film is mostly a visual medium, produced with multimillion dollar
budgets that allow for many locations, special effects, etc. Of course, plays
are meant to be seen as well as heard, but they are built mostly on dialogue
(what the characters say). Think of a story that deals with people and their
lives. That’s not to say you can’t let your imagination run wild
and create a fantasy. Just don’t think of it in movie terms. Again,
imagine what you would actually see on the stage of your own school or a local
theater like the Ritz.
- Do not include events or scenes that would be impossible
to create on stage.
Example: You cannot have a building burn down or a truck crash on
the stage. You cannot have a person holding a frog that magically transforms
into a horse.
- Keep the number of characters down to as few as possible.
Avoid big crowd scenes.
These are all very important first rules to keep in mind. Scripts
that rely on the type of structure you see in movies or that use the movie terms
mentioned above will be automatically disqualified from competition, no matter
how original or interesting your story is.
Conflict
Good drama (and comedy, too) is based on conflict. This does not necessarily
mean an argument or a war! To put it simply, conflict arises when someone wants
something, and something or someone else stands in the way of getting it.
Examples:
• Kiersten wants to go to a party but her parents say she is too young.
• Devon saw aliens in a spaceship land out in
the marshes and tries to warn the town, but no one will believe him.
Without conflict, nothing much happens on stage. Another way
to say this is: with conflict the stakes are higher. If nothing is at stake,
then there is no strong reason to watch the play (or write it for that matter!).
When you get your idea for your play, you should be able to come up with a single
sentence like those above that simply and clearly states the conflict. This
is what your play is about. (The idea of conflict should become clearer as you
read further in this handout.)
Character
Plays are about all sorts of things: ideas, history, events, funny things that
happen. But at its most basic, a play is about people – how they behave,
what they say, how they get what they want, how they come into conflict with
each other or with events in their lives. Seeing people work out problems or
make their way through sticky situations is what gives the play its interest.
So think carefully about your characters: where they live, what they do in their
daily lives, how they talk, who their friends and family are, what kind of people
they are and most important (based on the idea of conflict) what they want.
Once you have a clear picture of the characters in your head, you can begin
to place them into worlds and situations and conflicts, and who they are will
tell you how they will behave in any given circumstance.
Here is another important rule to keep in mind at this point:
Show, don’t tell. In real life, what we know about each other
comes mostly from what we say and do. You want to show who your characters
are through their words and actions, rather than having someone on stage tell
the audience (see more below under Exposition, Narration and Stage Directions).
Example: If you decide Kiersten is a defiant girl,
then she might disobey her parents and go to the party anyway. If she is spoiled
and bratty, she might whine and plead and annoy her parents until they give
in. If she is sensible, she might think of a plan where she has the people
who are throwing the party talk to her parents and assure them that the party
will be strictly supervised. You should show her character traits
this way, rather than having a narrator or another character tell
the audience by saying, "Kiersten is defiant" or "Kiersten
was always a sensible girl." Show Kiersten dealing with her parents on
stage; don’t have someone tell us, "Kiersten was a spoiled brat
who whined and annoyed her parents until they let her go."
Because conflict is the basis of drama, by following the show-don’t-tell
rule, you will have characters who speak and act in relation to each other.
This will give you more interesting and full characters who really come alive
on stage.
There are all types of characters possible in a play and they
can have all different functions, but here is one important consideration, some
terms you may have heard before: protagonist and antagonist.
The protagonist is the main person in your
play. This is the person who wants something, the person who will run into conflict
getting it. Let’s use an example from a familiar story, The Wizard
of Oz, to illustrate this:
Dorothy is a little girl from Kansas who finds herself in
a strange land and only wants to get home. Dorothy is the protagonist of the
story. (Many things happen in The Wizard of Oz, but at its most basic,
it is a story about Dorothy trying to get home, and everything that happens
relates to this in some way.)
What the protagonist wants may change throughout the course
of the story:
At the beginning of The Wizard of Oz, Dorothy wants
to run away from home and find a land far away from Kansas. But once she gets
there, she comes to realize that "there’s no place like home."
This is an interesting and creative way to shape your play.
The protagonist does not always have to get what they want. Or the protagonist
may find that what they wanted was not really the best thing after all. In this
way, you show how the character or characters change, learn, grow through what
happens to them. This is an important idea to keep in mind. A really interesting
play, one that engages and entertains audiences, will introduce a protagonist,
give him or her a goal (what they want), introduce obstacles (conflict) and
then show how the protagonist changes after dealing with those obstacles. In
other words, they will have something they didn’t have at the beginning:
more knowledge, greater awareness, a new way of looking at things or doing things.
And perhaps through the protagonist’s experiences and changes, your audience
will also learn something new or come away from the play changed, even if only
a little bit.
The antagonist is the opposing force in the
conflict. It can be a character, event, or other kind of obstacle that stands
in the way of the protagonist reaching the goal. There may be more than one
antagonist in the story, or the antagonist can be something in the main character’s
own personality.
The main obstacle to Dorothy may be the Wicked Witch (and
Miss Gulch in the Kansas scenes). Along the way, there are also many small
obstacles in her way (getting lost, being attacked by the trees, etc.). You
can also say that The Wizard is the antagonist, because it is the Wizard who
forces her to go kill the witch first, then turns out to be a fraud, and finally
leaves Oz without her. But another answer might be that Dorothy’s ignorance
of her own power is the antagonist (remember how the Good Witch tells her
she had the power to return home all along but needed to learn how important
it was?).
You can see from these examples that there are many possibilities
for character. But again, the most important thing to keep in mind is that a
good play will have well-drawn characters who are trying to get or do something
and encountering obstacles (conflict) along the way.
Exposition, Narration and Stage Directions
These are all ways of adding information to your play that you may not be able
to provide in dialogue. But they can be the trickiest parts of writing a play,
and unless you have a lot of experience in playwriting or have a really good,
creative idea how to handle them, you should avoid them (or in the case of stage
directions, keep them very simple).
The main thing you want to keep in mind is not to use any of
these three devices when you can tell the story better through characters and
dialogue.
Exposition is basically the information you
want the audience to have about what has happened either before the play begins
or "offstage" where they can’t see it. This might include some
way of telling them where the play is set, if the location is really important.
Or it could be an action or event that sets the story in motion. But as it says
above, the best thing to do is show rather than tell. So unless it’s absolutely
necessary, don’t bother with exposition.
Using our Wizard of Oz example again, we learn early
in the story that Dorothy is living with two elderly people she calls Aunt
Em and Uncle Henry. Where are Dorothy’s parents? What happened to them?
How did she come to live with her aunt and uncle.
Who cares?! That information is not important to the story. The important
thing is that this is her family and she wants to be with them. So exposition
about Dorothy’s background is not needed.
If some exposition is really needed for the story, have it
come naturally in the characters’ dialogue. The key word here is naturally.
It may be possible for one character to tell another about something the first
character knows but the second one doesn’t.
Example: Kiersten tells her parents that there is
a party on Saturday night that she has been invited to. This is okay to do
as long as the scene is about more than just telling her parents about the
party. In other words, once she tells them, the parents could object, then
Kiersten can make her case for why she should go to the party (such as "All
my other friends are going and their parents don’t mind."). In
other words, put into the scene some conflict or action that moves the story
forward – make something happen! Don’t ever write a scene that’s
just exposition.
But if two characters who have been through the same event
are talking to each other, it would not be natural for them to say something
like: "Remember when we went into that old house last night?" "Yes,
and then we saw a ghost." You can still get the same information across
in a more natural way: "I knew we should never have gone into that old
dark house last night. I had bad dreams all night." "Me too! I’m
sure that was a ghost we saw and it really scared me."
Narration is when a character (or a Narrator
who is not a character in the play) speaks directly to the audience, telling
them parts of the story. You may be familiar with plays that use narrators,
such as Thornton Wilder’s famous play Our Town. But in cases
like these, the Narrator has been woven into the form of the play and used in
very specific ways, usually doing more than just relating parts of the story.
For the purpose of your script, you should avoid using narration, especially
narrators who constantly explain to the audience what is happening or where
the characters are. It can be very awkward and uninteresting to have a narrator
filling in large parts of the story. Remember the show-don’t-tell rule.
A narrator only tells; it is far more interesting and creative to have the same
information being played out by fully drawn characters who are showing their
relationships and living the situations. To put it another way, a narrator is
really a storyteller, much like having someone read to you. This is theater,
not storytelling, so don’t include a narrator in your script who takes
the place of real action on stage and who explains the characters’ actions
and personalities.
Let’s talk about that word action. You
may be more familiar with this word from hearing it used in the term action
movie. In that case, it means big, exciting scenes of explosions, battles,
car chases, and fight scenes. In the theater, action means something different.
It can be physical action, such as a character running off stage or picking
up a book or dancing or simply turning to stare out the window. But it also
means anything a character does. Kiersten disobeying her parents and going to
the party is an action. Devon telling people on the streets that aliens have
landed is an action. So dialogue, too, is action, whenever it is something the
characters do to get what they want or move the story forward.
Stage directions are the statements you put
into a script to tell the director or actors what is happening on stage. Never
use stage directions to give audiences information. Even though in a reading
of your play, the stage directions may be spoken out loud, in a true live production
of your play the audience will never hear that direction.
Examples:
• Proper use of stage directions:
Kiersten throws herself down on the bed, crying. Suddenly she sits up
and grabs the phone and dials.
Kiersten: Hello, Tonya? My parents said I can’t go. But I’m going
to tell them I’m spending the night at your house, and then we can sneak
out and go to the party, okay? Great!
She hangs up the phone and smiles.
• Improper use of stage directions:
Kiersten throws herself down on the bed, crying. Then she decides to disobey
her parents and sneak off to the party anyway. She is very defiant, and this
makes her happy again.
You should not plan for scenes that require stage directions
or a narrator to let the audience know where the scene is. If giving them that
information is really important to the story, figure out a way to do it through
dialogue and action.
Example: if the scene is at the top of the Eiffel
Tower, you cannot just write into the stage directions (or have a narrator
say) "They are now at the top of the Eiffel Tower." In a film script,
this would be the way to let the director know where to shoot the scene, then
the movie audience would see the characters on the Eiffel Tower on screen.
In the theater, however, the audience will never hear this direction, and
it would be very difficult to construct a set that tells them exactly where
the scene is. If it’s really important to have the scene there, you
can have a character say "Wow, you can see all of Paris from up here!"
Or have that character be out of breath from a long climb up many stairs and
say "I can’t believe I finally got to climb the Eiffel Tower!"
Now the audience knows where the scene is.
Use stage directions as little as possible and only when absolutely
necessary to tell the director and actors very specific physical actions you
want them to take when they are performing.
Write Your Play!
So many rules…they make playwriting sound kind of hard, don’t they?
Well, in a way it is; it requires a lot of time and thought and concentration
and imagination. But it can also be great fun and very rewarding – you
get to create a world and fill it with your own characters and do whatever you
want with them! All of what you just read is not meant to restrict you; don’t
think of them as rules but as tools that will help you create any kind of play
you want that is clear and interesting to an audience.
In time, you’ll also be able to bend and break these
"rules," and that can lead to some very exciting and inspiring theater.
But that takes a lot of practice in writing for the stage, and before you can
bend or break the rules, you need to know how to use them to your best advantage.
So for the purpose of the Young Playwrights Competition, you should stick to
these basics as closely as possible.
Good luck. We look forward to seeing your work. |